I'm trying to learn sockets using Java and I sucessfully sent data to a ServerSocket running in my own machine. When I try to read from this socket using readline (so I can just echo my own sent message) my program hangs and won't return.
Here's the code:
public static void main(String[] args) throws UnknownHostException, IOException {
TCPClient cli = new TCPClient("127.0.0.1", "15000");
try {
cli.ostream.writeUTF("Teste");
String echo = cli.istream.readLine(); //it hangs in this line
System.out.println(echo);
}
TCPClient is a class I defined so I can test my program on a simpler interface before using swing on my homwework. here's the code:
public class TCPClient {
public DataOutputStream ostream = null;
public BufferedReader istream = null;
public TCPClient(String host, String port) throws UnknownHostException {
InetAddress ip = InetAddress.getByName(host);
try {
Socket socket = new Socket(host, Integer.parseInt(port));
ostream = new DataOutputStream(socket.getOutputStream());
istream = new BufferedReader(new InputStreamReader(socket.getInputStream()));
} catch (IOException ex) {
Logger.getLogger(TCPClient.class.getName()).log(Level.SEVERE, null, ex);
}
}
My server is pretty simple. After the connection is estabilished, it enters in this loop and stays here until I close the client (because of the infinite loop). Afterwards, some exception handling returns it to the point before the connection started.
while(true){
String msg = istream.readLine();
System.out.println("Arrived on server: " + msg); //just works on debug
ostream.writeUTF("ACK: " + msg);
ostream.flush();
}
I don't see what am I missing.
PS: the wierd stuff is that if I debug the server, I can see the message arriving there (I can print it, for example), but this isn't possible if I just run this code. Does this have some concurrency relation I'm overlooking?
thx
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