Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
380 views
in Technique[技术] by (71.8m points)

python - How to specify buffer offset with PyOpenGL

What is the PyOpenGL equivalent of

#define BUFFER_OFFSET(i) (reinterpret_cast<void*>(i))

glDrawElements(GL_TRIANGLE_STRIP, count, GL_UNSIGNED_SHORT, BUFFER_OFFSET(offset))

If the offset is 0, then

glDrawElements(GL_TRIANGLE_STRIP, count, GL_UNSIGNED_SHORT, None)

works, but I can not figure out how to specify a non-zero offset into a buffer object.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

You're supposed to pass a ctypes void pointer, which can constructed by :

ctypes.c_void_p(offset)

There seems to be a more PyOpenGL specific option using a VBO class, and gotcha with some versions of PyOpenGL according to this.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...