Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
304 views
in Technique[技术] by (71.8m points)

iphone - Fastest way to do shadows on iOS?

QuartzCore .layer.shadow's suck up performance. They appear to need to be re-rendered every time something changes, causing everything to lag.

Coregraphics gradient (for 1 way shadows) - doesn't look right. if your gradient goes from 0.3 alpha to 0, it has some odd effect where you can 'see' it stop. It just doesn't look nice, or natural. Maybe it isn't dithered, but I'm sure I heard core graphics gradients are. It's odd, I don't know.

Coregraphics shadow - take a while to render as you set them, but otherwise great performance. It's just that second you're waiting for a view to appear because it has to render it's shadow first, that's the problem.

So I must be missing something. Is there another method which looks right, and is speedy both in rendering time and in performance?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Adding a shadowPath should give you a huge performance boost. The following example assumes you only want the shadow on the sides of your view

CGPathRef path = [UIBezierPath bezierPathWithRect:view.bounds].CGPath;
[view.layer setShadowPath:path];

EDIT: On default a CALayer draws a shadow during animations, the following code allows you to cache the shadow as a bitmap and reuse it instead of redrawing it:

self.view.layer.shouldRasterize = YES;
// Don't forget the rasterization scale
// I spent days trying to figure out why retina display assets weren't working as expected
self.view.layer.rasterizationScale = [UIScreen mainScreen].scale;

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...