Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
458 views
in Technique[技术] by (71.8m points)

ios - Sensitivity/Scroll speed of UIScrollView with paging

I want UIScrollView to scroll fast after fast sweep, like this. Although, when paging is turned on, the scroll works one page at a time. Is it possible to scroll fast, when paging is enabled with a flick of a finger without manually implementation using gesture recognizers?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

This is fairly straightforward, however you must implement the paging aspect yourself (which is fairly simple). You don't need gesture recognizers.

Swift

First, adjust your UIScrollView deceleration rate:

scrollView.decelerationRate = UIScrollViewDecelerationRateFast

Assume we have an array of content — let's call it yourPagesArray. In your UIScrollViewDelegate, implement the following method:

func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>)
{
    //This is the index of the "page" that we will be landing at
    let nearestIndex = Int(CGFloat(targetContentOffset.pointee.x) / scrollView.bounds.size.width + 0.5)

    //Just to make sure we don't scroll past your content
    let clampedIndex = max( min( nearestIndex, yourPagesArray.count - 1 ), 0 )

    //This is the actual x position in the scroll view
    var xOffset = CGFloat(clampedIndex) * scrollView.bounds.size.width

    //I've found that scroll views will "stick" unless this is done
    xOffset = xOffset == 0.0 ? 1.0 : xOffset

    //Tell the scroll view to land on our page
    targetContentOffset.pointee.x = xOffset
}

You will also need to implement the following delegate method, to handle the case where the user lifts their finger gently without causing any scroll deceleration:

(Update: you may not need to do this under the latest iOS SDK. It seems like the above delegate method is now called when there is zero velocity.)

func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool)
{
    if !decelerate
    {
        let currentIndex = floor(scrollView.contentOffset.x / scrollView.bounds.size.width)

        let offset = CGPoint(x: scrollView.bounds.size.width * currentIndex, y: 0)

        scrollView.setContentOffset(offset, animated: true)
    }
}

Objective-C

Setting your deceleration rate:

scrollView.decelerationRate = UIScrollViewDecelerationRateFast;

Then your scroll view delegate implementation:

- (void) scrollViewWillEndDragging:(UIScrollView *)scroll withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
{
    //This is the index of the "page" that we will be landing at
    NSUInteger nearestIndex = (NSUInteger)(targetContentOffset->x / scrollView.bounds.size.width + 0.5f);   

    //Just to make sure we don't scroll past your content
    nearestIndex = MAX( MIN( nearestIndex, yourPagesArray.count - 1 ), 0 );

    //This is the actual x position in the scroll view
    CGFloat xOffset = nearestIndex * scrollView.bounds.size.width;

    //I've found that scroll views will "stick" unless this is done
    xOffset = xOffset==0?1:xOffset;

    //Tell the scroll view to land on our page
    *targetContentOffset = CGPointMake(xOffset, targetContentOffset->y);
}

- (void) scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate
{
    if( !decelerate )
    {
        NSUInteger currentIndex = (NSUInteger)(scrollView.contentOffset.x / scrollView.bounds.size.width);

        [scrollView setContentOffset:CGPointMake(scrollView.bounds.size.width * currentIndex, 0) animated:YES];
    }
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...