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algorithm - How to efficiently compute average on the fly (moving average)?

I come up with this

n=1;
curAvg = 0;
loop{
  curAvg = curAvg + (newNum - curAvg)/n;
  n++;
}

I think highlights of this way are:
- It avoids big numbers (and possible overflow if you would sum and then divide)
- you save one register (not need to store sum)

The trouble might be with summing error - but I assume that generally there shall be balanced numbers of round up and round down so the error shall not sum up dramatically.

Do you see any pitfalls in this solution? Have you any better proposal?

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Your solution is essentially the "standard" optimal online solution for keeping a running track of average without storing big sums and also while running "online", i.e. you can just process one number at a time without going back to other numbers, and you only use a constant amount of extra memory. If you want a slightly optimized solution in terms of numerical accuracy, at the cost of being "online", then assuming your numbers are all non-negative, then sort your numbers first from smallest to largest and then process them in that order, the same way you do now. That way, if you get a bunch of numbers that are really small about equal and then you get one big number, you will be able to compute the average accurately without underflow, as opposed to if you processed the large number first.


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