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ios - Wait for Swift animation to complete before executing code

I am trying to animate a UIImageView and then hide the image view after animation is complete. However the imageview gets hidden before the animation is completed. I looked at similar questions and they recommend implementing an animation listener or executing the .hidden code within the animation code upon completion however I'm not sure how to affect this within the shakeView() function below.

How do I show the shake animation and hide the image view only after the animation is complete?

Animation is called using the following code:

shakeView(image1!)
shakeView(image2)
image1!.hidden = true
image2.hidden = true

The animation function itself looks like this:

func shakeView(iv: UIImageView){
    var shake:CABasicAnimation = CABasicAnimation(keyPath: "position")
    shake.duration = 0.1
    shake.repeatCount = 2
    shake.autoreverses = true

    var from_point:CGPoint = CGPointMake(iv.center.x - 5, iv.center.y)
    var from_value:NSValue = NSValue(CGPoint: from_point)

    var to_point:CGPoint = CGPointMake(iv.center.x + 5, iv.center.y)
    var to_value:NSValue = NSValue(CGPoint: to_point)

    shake.fromValue = from_value
    shake.toValue = to_value
    iv.layer.addAnimation(shake, forKey: "position")
}
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You can use a CATransaction to call a completion block after the animation completes.

func shakeView(iv: UIImageView){

    CATransaction.begin()
    CATransaction.setCompletionBlock({
        iv.hidden = true
    })
    var shake:CABasicAnimation = CABasicAnimation(keyPath: "position")
    shake.duration = 0.1
    shake.repeatCount = 21
    shake.autoreverses = true

    var from_point:CGPoint = CGPointMake(iv.center.x - 5, iv.center.y)
    var from_value:NSValue = NSValue(CGPoint: from_point)

    var to_point:CGPoint = CGPointMake(iv.center.x + 5, iv.center.y)
    var to_value:NSValue = NSValue(CGPoint: to_point)

    shake.fromValue = from_value
    shake.toValue = to_value
    iv.layer.addAnimation(shake, forKey: "position")
    CATransaction.commit()
}

Or you can also group both animations together in a CATransaction as follows.

func shakeView(iv: UIImageView){
    var shake:CABasicAnimation = CABasicAnimation(keyPath: "position")
    shake.duration = 0.1
    shake.repeatCount = 21
    shake.autoreverses = true

    var from_point:CGPoint = CGPointMake(iv.center.x - 5, iv.center.y)
    var from_value:NSValue = NSValue(CGPoint: from_point)

    var to_point:CGPoint = CGPointMake(iv.center.x + 5, iv.center.y)
    var to_value:NSValue = NSValue(CGPoint: to_point)

    shake.fromValue = from_value
    shake.toValue = to_value
    iv.layer.addAnimation(shake, forKey: "position")
}

override func viewDidLoad() {
    CATransaction.begin()

    CATransaction.setCompletionBlock({
        self.image1.hidden = true
        self.image2.hidden = true
    })
    shakeView(image1)
    shakeView(image)
  CATransaction.commit()
}

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