Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
406 views
in Technique[技术] by (71.8m points)

ios - SFSpeechRecognizer - detect end of utterance

I am hacking a little project using iOS 10 built-in speech recognition. I have working results using device's microphone, my speech is recognized very accurately.

My problem is that recognition task callback is called for every available partial transcription, and I want it to detect person stopped talking and call the callback with isFinal property set to true. It is not happening - app is listening indefinitely.

Is SFSpeechRecognizer ever capable of detecting end of sentence?

Here's my code - it is based on example found on the Internets, it is mostly a boilerplate needed to recognize from microphone source. I modified it by adding recognition taskHint. I also set shouldReportPartialResults to false, but it seems it has been ignored.

    func startRecording() {

    if recognitionTask != nil {
        recognitionTask?.cancel()
        recognitionTask = nil
    }

    let audioSession = AVAudioSession.sharedInstance()
    do {
        try audioSession.setCategory(AVAudioSessionCategoryRecord)
        try audioSession.setMode(AVAudioSessionModeMeasurement)
        try audioSession.setActive(true, with: .notifyOthersOnDeactivation)
    } catch {
        print("audioSession properties weren't set because of an error.")
    }

    recognitionRequest = SFSpeechAudioBufferRecognitionRequest()
    recognitionRequest?.shouldReportPartialResults = false
    recognitionRequest?.taskHint = .search

    guard let inputNode = audioEngine.inputNode else {
        fatalError("Audio engine has no input node")
    }

    guard let recognitionRequest = recognitionRequest else {
        fatalError("Unable to create an SFSpeechAudioBufferRecognitionRequest object")
    }

    recognitionRequest.shouldReportPartialResults = true

    recognitionTask = speechRecognizer?.recognitionTask(with: recognitionRequest, resultHandler: { (result, error) in

        var isFinal = false

        if result != nil {
            print("RECOGNIZED (result?.bestTranscription.formattedString)")
            self.transcriptLabel.text = result?.bestTranscription.formattedString
            isFinal = (result?.isFinal)!
        }

        if error != nil || isFinal {
            self.state = .Idle

            self.audioEngine.stop()
            inputNode.removeTap(onBus: 0)

            self.recognitionRequest = nil
            self.recognitionTask = nil

            self.micButton.isEnabled = true

            self.say(text: "OK. Let me see.")
        }
    })

    let recordingFormat = inputNode.outputFormat(forBus: 0)
    inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { (buffer, when) in
        self.recognitionRequest?.append(buffer)
    }

    audioEngine.prepare()

    do {
        try audioEngine.start()
    } catch {
        print("audioEngine couldn't start because of an error.")
    }

    transcriptLabel.text = "Say something, I'm listening!"

    state = .Listening
}
See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

It seems that isFinal flag doesn't became true when user stops talking as expected. I guess this is a wanted behaviour by Apple, because the event "User stops talking" is an undefined event.

I believe that the easiest way to achieve your goal is to do the following:

  • You have to estabilish an "interval of silence". That means if the user doesn't talk for a time greater than your interval, he has stopped talking (i.e. 2 seconds).

  • Create a Timer at the beginning of the audio session:

var timer = NSTimer.scheduledTimerWithTimeInterval(2, target: self, selector: "didFinishTalk", userInfo: nil, repeats: false)

  • when you get new transcriptions in recognitionTaskinvalidate and restart your timer

    timer.invalidate() timer = NSTimer.scheduledTimerWithTimeInterval(2, target: self, selector: "didFinishTalk", userInfo: nil, repeats: false)

  • if the timer expires this means the user doesn't talk from 2 seconds. You can safely stop Audio Session and exit


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

1.4m articles

1.4m replys

5 comments

57.0k users

...