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iphone - AVFoundation AVPlayer rotation

I am trying to rotate avplayer but when i rotate it ,it is rotated from the beginning,i want to rotate while i am playing it at any time and it should rotate from there.I am using apple documentation and this code is taken from there.Here is my code.`

-(void)performWithAsset:(AVAsset*)asset
{
    AVMutableVideoCompositionInstruction *instruction = nil;
    AVMutableVideoCompositionLayerInstruction *layerInstruction = nil;
    CGAffineTransform t1;
    CGAffineTransform t2;

    AVAssetTrack *assetVideoTrack = nil;
    AVAssetTrack *assetAudioTrack = nil;
    // Check if the asset contains video and audio tracks
    if ([[asset tracksWithMediaType:AVMediaTypeVideo] count] != 0) {
    assetVideoTrack = [asset tracksWithMediaType:AVMediaTypeVideo][0];
    }
    if ([[asset tracksWithMediaType:AVMediaTypeAudio] count] != 0) {
    assetAudioTrack = [asset tracksWithMediaType:AVMediaTypeAudio][0];
    }

    CMTime insertionPoint = kCMTimeInvalid;
    NSError *error = nil;


    // Step 1
    // Create a composition with the given asset and insert audio and video tracks  into it from the asset
    if (!self.mutableComposition) {

    // Check whether a composition has already been created, i.e, some other tool has already been applied
    // Create a new composition
    self.mutableComposition = [AVMutableComposition composition];

    // Insert the video and audio tracks from AVAsset
    if (assetVideoTrack != nil) {
        AVMutableCompositionTrack *compositionVideoTrack = [self.mutableComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
        [compositionVideoTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, [asset duration]) ofTrack:assetVideoTrack atTime:insertionPoint error:&error];
    }
    if (assetAudioTrack != nil) {
        AVMutableCompositionTrack *compositionAudioTrack = [self.mutableComposition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
        [compositionAudioTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, [asset duration]) ofTrack:assetAudioTrack atTime:insertionPoint error:&error];
    }

}


    // Step 2
    // Translate the composition to compensate the movement caused by rotation (since rotation would cause it to move out of frame)
    t1 = CGAffineTransformMakeTranslation(assetVideoTrack.naturalSize.height, 0.0);
    // Rotate transformation
    t2 = CGAffineTransformRotate(t1, degreesToRadians(90.0));


    // Step 3
    // Set the appropriate render sizes and rotational transforms
    if (!self.mutableVideoComposition) {

    // Create a new video composition
    self.mutableVideoComposition = [AVMutableVideoComposition videoComposition];
    self.mutableVideoComposition.renderSize =    CGSizeMake(assetVideoTrack.naturalSize.height,assetVideoTrack.naturalSize.width);
    self.mutableVideoComposition.frameDuration = CMTimeMake(1, 30);

    // The rotate transform is set on a layer instruction
    instruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
    instruction.timeRange = CMTimeRangeMake(kCMTimeZero, [self.mutableComposition duration]);
    layerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:(self.mutableComposition.tracks)[0]];
    [layerInstruction setTransform:t2 atTime:kCMTimeZero];

} else {

    self.mutableVideoComposition.renderSize = CGSizeMake(self.mutableVideoComposition.renderSize.height, self.mutableVideoComposition.renderSize.width);

    // Extract the existing layer instruction on the mutableVideoComposition
    instruction = (self.mutableVideoComposition.instructions)[0];
    layerInstruction = (instruction.layerInstructions)[0];

    // Check if a transform already exists on this layer instruction, this is done to add the current transform on top of previous edits
    CGAffineTransform existingTransform;

    if (![layerInstruction getTransformRampForTime:[self.mutableComposition duration] startTransform:&existingTransform endTransform:NULL timeRange:NULL]) {
        [layerInstruction setTransform:t2 atTime:kCMTimeZero];
    } else {
        // Note: the point of origin for rotation is the upper left corner of the composition, t3 is to compensate for origin
        CGAffineTransform t3 = CGAffineTransformMakeTranslation(-1*assetVideoTrack.naturalSize.height/2, 0.0);
        CGAffineTransform newTransform = CGAffineTransformConcat(existingTransform, CGAffineTransformConcat(t2, t3));
        [layerInstruction setTransform:newTransform atTime:kCMTimeZero];
    }

}


    // Step 4
        enter code here

    // Add the transform instructions to the video composition
    instruction.layerInstructions = @[layerInstruction];
    self.mutableVideoComposition.instructions = @[instruction];


// Step 5
// Notify AVSEViewController about rotation operation completion
[[NSNotificationCenter defaultCenter]     postNotificationName:AVSEEditCommandCompletionNotification object:self];
}
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1 Reply

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This method will rotate your video frame by frame:

#define degreesToRadians(x) (M_PI * x / 180.0)
#define radiansToDegrees(x) (180.0 * x / M_PI)


//NSURL *url = [[NSBundle mainBundle] URLForResource:nameOfVideo withExtension:@"MOV"];

-(AVPlayer*)rotateVideoPlayer:(AVPlayer*)player withDegrees:(float)degrees{

    NSURL* url = [(AVURLAsset *)player.currentItem.asset URL];

    AVMutableComposition *composition;
    AVMutableVideoComposition *videoComposition;
    AVMutableVideoCompositionInstruction * instruction;

    AVURLAsset* asset = [[AVURLAsset alloc] initWithURL:url options:nil];
    AVMutableVideoCompositionLayerInstruction *layerInstruction = nil;
    CGAffineTransform t1;
    CGAffineTransform t2;
    AVAssetTrack *assetVideoTrack = nil;
    AVAssetTrack *assetAudioTrack = nil;
    // Check if the asset contains video and audio tracks
    if ([[asset tracksWithMediaType:AVMediaTypeVideo] count] != 0) {
        assetVideoTrack = [[asset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
    }
    if ([[asset tracksWithMediaType:AVMediaTypeAudio] count] != 0) {
        assetAudioTrack = [[asset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];
    }
    CMTime insertionPoint = kCMTimeInvalid;
    NSError *error = nil;


    // Step 1
    // Create a new composition
    composition = [AVMutableComposition composition];
    // Insert the video and audio tracks from AVAsset
    if (assetVideoTrack != nil) {
        AVMutableCompositionTrack *compositionVideoTrack = [composition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
        [compositionVideoTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, [asset duration]) ofTrack:assetVideoTrack atTime:insertionPoint error:&error];
    }
    if (assetAudioTrack != nil) {
        AVMutableCompositionTrack *compositionAudioTrack = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
        [compositionAudioTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, [asset duration]) ofTrack:assetAudioTrack atTime:insertionPoint error:&error];
    }




    // Step 2
    // Calculate position and size of render video after rotating


    float width=assetVideoTrack.naturalSize.width;
    float height=assetVideoTrack.naturalSize.height;
    float toDiagonal=sqrt(width*width+height*height);
    float toDiagonalAngle=radiansToDegrees(acosf(width/toDiagonal));
    float toDiagonalAngle2=90-radiansToDegrees(acosf(width/toDiagonal));

    float toDiagonalAngleComple;
    float toDiagonalAngleComple2;
    float finalHeight;
    float finalWidth;


    if(degrees>=0&&degrees<=90){

        toDiagonalAngleComple=toDiagonalAngle+degrees;
        toDiagonalAngleComple2=toDiagonalAngle2+degrees;

        finalHeight=ABS(toDiagonal*sinf(degreesToRadians(toDiagonalAngleComple)));
        finalWidth=ABS(toDiagonal*sinf(degreesToRadians(toDiagonalAngleComple2)));

        t1 = CGAffineTransformMakeTranslation(height*sinf(degreesToRadians(degrees)), 0.0);
    }
    else if(degrees>90&&degrees<=180){


        float degrees2 = degrees-90;

        toDiagonalAngleComple=toDiagonalAngle+degrees2;
        toDiagonalAngleComple2=toDiagonalAngle2+degrees2;

        finalHeight=ABS(toDiagonal*sinf(degreesToRadians(toDiagonalAngleComple2)));
        finalWidth=ABS(toDiagonal*sinf(degreesToRadians(toDiagonalAngleComple)));

        t1 = CGAffineTransformMakeTranslation(width*sinf(degreesToRadians(degrees2))+height*cosf(degreesToRadians(degrees2)), height*sinf(degreesToRadians(degrees2)));
    }
    else if(degrees>=-90&&degrees<0){

        float degrees2 = degrees-90;
        float degreesabs = ABS(degrees);

        toDiagonalAngleComple=toDiagonalAngle+degrees2;
        toDiagonalAngleComple2=toDiagonalAngle2+degrees2;

        finalHeight=ABS(toDiagonal*sinf(degreesToRadians(toDiagonalAngleComple2)));
        finalWidth=ABS(toDiagonal*sinf(degreesToRadians(toDiagonalAngleComple)));

        t1 = CGAffineTransformMakeTranslation(0, width*sinf(degreesToRadians(degreesabs)));

    }
    else if(degrees>=-180&&degrees<-90){

        float degreesabs = ABS(degrees);
        float degreesplus = degreesabs-90;

        toDiagonalAngleComple=toDiagonalAngle+degrees;
        toDiagonalAngleComple2=toDiagonalAngle2+degrees;

        finalHeight=ABS(toDiagonal*sinf(degreesToRadians(toDiagonalAngleComple)));
        finalWidth=ABS(toDiagonal*sinf(degreesToRadians(toDiagonalAngleComple2)));

        t1 = CGAffineTransformMakeTranslation(width*sinf(degreesToRadians(degreesplus)), height*sinf(degreesToRadians(degreesplus))+width*cosf(degreesToRadians(degreesplus)));

    }


    // Rotate transformation
    t2 = CGAffineTransformRotate(t1, degreesToRadians(degrees));


    // Step 3
    // Set the appropriate render sizes and rotational transforms


    // Create a new video composition
    videoComposition = [AVMutableVideoComposition videoComposition];
    videoComposition.renderSize = CGSizeMake(finalWidth,finalHeight);
    videoComposition.frameDuration = CMTimeMake(1, 30);

    // The rotate transform is set on a layer instruction
    instruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];

    instruction.timeRange = CMTimeRangeMake(kCMTimeZero, [composition duration]);

    layerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:[composition.tracks objectAtIndex:0]];
    [layerInstruction setTransform:t2 atTime:kCMTimeZero];



    // Step  4

    // Add the transform instructions to the video composition

    instruction.layerInstructions = [NSArray arrayWithObject:layerInstruction];
    videoComposition.instructions = [NSArray arrayWithObject:instruction];


    AVPlayerItem *playerItem_ = [[AVPlayerItem alloc] initWithAsset:composition];
    playerItem_.videoComposition = videoComposition;



    CMTime time;


    time=kCMTimeZero;
    [player replaceCurrentItemWithPlayerItem:playerItem_];


    [player seekToTime:time toleranceBefore:kCMTimeZero toleranceAfter:kCMTimeZero];


    //Export rotated video to the file

    AVAssetExportSession *exportSession = [[AVAssetExportSession alloc] initWithAsset:composition presetName:AVAssetExportPresetMediumQuality] ;
    exportSession.outputURL = [NSURL URLWithString:[NSString stringWithFormat:@"%@_rotated",url]];
    exportSession.outputFileType = AVFileTypeQuickTimeMovie;
    exportSession.videoComposition = videoComposition;
    exportSession.shouldOptimizeForNetworkUse = YES;
    exportSession.timeRange = CMTimeRangeMake(kCMTimeZero, asset.duration);

    [exportSession exportAsynchronouslyWithCompletionHandler:^{
        NSLog(@"Video exported");
    }];


    return  player;

}

How to use it:

For Example

//Creating AVPlayer and adding it to the view

NSURL *path = [[NSBundle mainBundle] URLForResource:@"1" withExtension:@"MOV"];

AVURLAsset* asset = [[AVURLAsset alloc] initWithURL:path options:nil];
AVPlayerItem * item = [[AVPlayerItem alloc] initWithAsset:asset];
AVPlayer *player = [[AVPlayer alloc] initWithPlayerItem:item];

AVPlayerLayer * avPlayerLayer=[AVPlayerLayer playerLayerWithPlayer:player];
avPlayerLayer.frame = CGRectMake(20, 20, 250, 250);
[self.view.layer addSublayer:avPlayerLayer];

[player play];


//Rotate video of AVPlayer and export it


player = [self rotateVideoPlayer:player withDegrees:-45.0];

Note: if you only want to rotate a video on the view use the transform method of the view that contains avplayer.

view.transform=CGAffineTransformMakeRotation(M_PI/2);

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