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rotation - Android Camera2 preview occasionally rotated by 90 degrees

I'm working on some app using Android's Camera2 API. So far I've been able to get a preview displayed within a TextureView. The app is by default in landscape mode. When using the emulator the preview will appear upside-down. On my physical Nexus 5 the preview is usually displayed correctly (landscape, not upside-down), but occasionally it is rotated by 90 degrees, yet stretched to the dimensions of the screen. I thought that should be easy and thought the following code would return the necessary information on the current orientation:

// display rotation
getActivity().getWindowManager().getDefaultDisplay().getRotation();
// sensor orientation
mManager.getCameraCharacteristics(mCameraId).get(CameraCharacteristics.SENSOR_ORIENTATION);

... I was pretty surprised when I saw that above code always returned 1 for the display rotation and 90 for the sensor orientation, regardless of the preview being rotated by 90 degree or not. (Within the emulator sensor orientation is always 270 which kinda makes sense if I assume 90 to be the correct orientation). I also checked the width and height within onMeasure within AutoMeasureTextureView (adopted from Android's Camera2 example) that I'm using to create my TextureView. But no luck either - width and height reported from within onMeasure are always the same regardless of the preview rotation. So I'm clueless on how to tackle this issue. Does anyone have an idea what could be the reason for the occasional hickups in my preview orientation?

[Edit] A detail I just found out: Whenever the preview appears rotated onSurfaceTextureSizeChanged in the TextureView.SurfaceTextureListener seems not to get called. In the documentation for onSurfaceTextureSizeChanged it is said that this method is called whenever the SurfaceTexture's buffers size is changed. I have a method createCameraPreviewSession (copied from Android's Camera2 example) in which I set the default buffer size of my texture like

texture.setDefaultBufferSize(mPreviewSize.getWidth(), mPreviewSize.getHeight());

From my logging output I can tell that onSurfaceTextureSizeChanged is called exactly after that - however, not always... (or setting the default buffer size sometimes silently fails?).

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I think I can answer my own question: I was creating my Camera2 Fragment after the Android's Camera2 example. However, I didn't really consider the method configureTransform to be important as, opposite to the example code, my application is forced to landscape mode anyway. It turned out that this assumption was wrong. Since having configureTransform reintegrated in my code I haven't experienced any more hiccups.

Update: The original example within the Android documentation pages doesn't seem to exist anymore. I've updated the link which is now pointing to the code on Github.


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