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three.js - THREE.SpriteAlignment showing up as undefined

After updating from three.js r62Dev to r64 or r64Dev I am receiving the following error.

 var radarMaterial = new THREE.SpriteMaterial( { map: radarTexture2, useScreenCoordinates: true, alignment: THREE.SpriteAlignment.topLeft } );

Uncaught TypeError: Cannot read property 'topLeft' of undefined.

Has any one else experienced this?

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SpriteMaterial.alignment and SpriteMaterial.useScreenCoordinates have been removed from Threejs. See the release history: https://github.com/mrdoob/three.js/releases.

Sprites are now rendered in the scene just like any other object.

If you want to create a heads-up display (HUD), the work-around is to overlay a second scene of sprites, rendered with an orthographic camera.

See http://threejs.org/examples/webgl_sprites.html for an example of how to do that.

three.js r.64


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