Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
463 views
in Technique[技术] by (71.8m points)

unix - Parent CMakeLists.txt overwriting child CMakeLists.txt output directory options

I am trying to place a library from a project into a certain directory in my build output, but the parent CMakeLists.txt is overwriting the output settings. The parent CMakeLists.txt sets all libraries to be placed in a /lib directory.

One of my libraries, however, needs to be placed into a /python library. The settings I have work on Windows. Meaning, all libs excluding my python specific library get placed in a /lib folder, and the python lib gets placed into the /python folder.

The problem appears when I build on Linux. All of the libraries, including the python specific library, get placed into the /lib folder. The FORCE option does nothing.

If I were only building for one platform, I could deal with either directory layout. But I really want to preserve the same layout across platforms.

CMakeLists.txt as follows:

-Parent CMakeLists.txt

cmake_minimum_required(VERSION 2.6)
project(renderer2d)

#enable debug symbols by default
if(CMAKE_BUILD_TYPE STREQUAL "")
  set(CMAKE_BUILD_TYPE Debug)
endif()
#(you can also set on cl: -D CMAKE_BUILD_TYPE=Release)

#place outside of Debug/Release folders
SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin)
MAKE_DIRECTORY(${OUTPUT_BINDIR})

SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib)
MAKE_DIRECTORY(${OUTPUT_LIBDIR})

SET (CMAKE_ARCHIVE_OUTPUT_DIRECTORY  ${OUTPUT_LIBDIR} CACHE PATH "build directory")
SET (CMAKE_RUNTIME_OUTPUT_DIRECTORY  ${OUTPUT_BINDIR} CACHE PATH "build directory")
IF(WIN32)
  SET (CMAKE_LIBRARY_OUTPUT_DIRECTORY  ${OUTPUT_BINDIR} CACHE PATH "build directory")
ELSE(WIN32)
  SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR} CACHE PATH "build directory")
ENDIF(WIN32)

# For each configuration (Debug, Release, MinSizeRel... and/or anything the user chooses)
FOREACH(CONF ${CMAKE_CONFIGURATION_TYPES})
# Go uppercase (DEBUG, RELEASE...)
STRING(TOUPPER "${CONF}" CONF)
SET("CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_LIBDIR}")
SET("CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_BINDIR}")
IF(WIN32)
  SET("CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_BINDIR}")
ELSE()
  SET("CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_LIBDIR}")
ENDIF()
ENDFOREACH()

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")

#set the source directory
file(GLOB SOURCES src/*.cpp)

add_subdirectory(shape)
add_subdirectory(py_shape)
add_subdirectory(scripts)

#define sources and executable
set(EXECUTABLE_NAME "renderer2d")
add_executable(${EXECUTABLE_NAME} ${SOURCES})

#find python
find_package(PythonInterp)
find_package(PythonLibs 2.7 REQUIRED)
include_directories(${PYTHON_INCLUDE_DIRS})

#detect and add SFML
#this line checks a cmake file for hints on where to find cmake
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
#find any version 2.x of SFML
#see the FindSFML.cmake file for additional details and instructions
find_package(SFML 2 REQUIRED system window graphics network audio)
include_directories(${SFML_INCLUDE_DIR})

#find and include Boost python libraries
set(Boost_USE_STATIC_LIBS OFF)
find_package(Boost COMPONENTS python system filesystem REQUIRED)
include_directories(${Boost_INCLUDE_DIR})

#link all found libraries to the executable
if(WIN32)
    target_compile_definitions(${EXECUTABLE_NAME} PRIVATE $<$<BOOL:${MSVC}>:BOOST_ALL_NO_LIB>)
endif(WIN32)

target_link_libraries(${EXECUTABLE_NAME} ${PYTHON_LIBRARIES} ${SFML_LIBRARIES} ${Boost_LIBRARIES} shape)

-Child CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

project(py_shape CXX)

#set file variables
file(GLOB SOURCE src/*.cpp)
file(GLOB HEADERS inc/*.hpp)

#place outside of Debug/Release folders
SET(OUTPUT_BINDIR ${CMAKE_BINARY_DIR}/python)
MAKE_DIRECTORY(${OUTPUT_BINDIR})

set(OUTPUT_LIBDIR ${CMAKEK_BINARY_DIR}/python)
MAKE_DIRECTORY(${OUTPUT_LIBDIR})

SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR} CACHE PATH  "build directory")
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OUTPUT_BINDIR} CACHE PATH  "build directory")
IF(WIN32)
  SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_BINDIR} CACHE PATH "build directory")
ELSE(WIN32)
  SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR} CACHE PATH "build directory")
ENDIF(WIN32)

#for each configuration
FOREACH(CONF ${CMAKE_CONFIGURATION_TYPES})
#Go uppercase {DEBUG, RELEASE...)
SET("CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_LIBDIR}")
SET("CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_BINDIR}")
IF(WIN32)
  SET("CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_BINDIR}")
ELSE()
  SET("CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_LIBDIR}")
ENDIF()
ENDFOREACH()

#find packages
find_package(PythonInterp)
find_package(PythonLibs 2.7 REQUIRED)
include_directories(${PYTHON_INCLUDE_DIRS})

find_package(Boost COMPONENTS python REQUIRED)
include_directories(${Boost_INCLUDE_DIR})

set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
find_package(SFML 2 REQUIRED system window graphics network audio)
include_directories(${SFML_INCLUDE_DIR})

#build the library
add_library(python_shape MODULE ${SOURCE})
#enable C++11 if available
target_compile_features(python_shape PRIVATE cxx_range_for)
#link library
target_link_libraries(python_shape shape ${Boost_LIBRARIES} ${PYTHON_LIBRARIES} ${SFML_LIBRARIES})
#drop "lib" from the library name
set_target_properties(python_shape PROPERTIES PREFIX "")

if(WIN32)
  #set extension to ".pyd"
  set_target_properties(python_shape PROPERTIES SUFFIX ".pyd")
endif(WIN32)
See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Turning my comments into an answer

I successfully tested the following with MinGW and CMake 3.3.0 (I reduced your example a little to concentrate on the output directories):

CMakeLists.txt

cmake_minimum_required(VERSION 2.6)
project(renderer2d C CXX)

# TODO: Remove, this is just for testing
file(WRITE "src/renderer2d.cpp" "int main(void) {}") 
file(WRITE "py_shape/src/py_shape.cpp" "") 

#enable debug symbols by default
if(CMAKE_BUILD_TYPE STREQUAL "")
  set(CMAKE_BUILD_TYPE Debug)
endif()
#(you can also set on cl: -D CMAKE_BUILD_TYPE=Release)

#place outside of Debug/Release folders
#see http://www.cmake.org/Wiki/CMake_Useful_Variables
set(EXECUTABLE_OUTPUT_PATH "${PROJECT_BINARY_DIR}/bin")
if(WIN32)
  set(LIBRARY_OUTPUT_PATH "${EXECUTABLE_OUTPUT_PATH}")
else()
  set(LIBRARY_OUTPUT_PATH "${PROJECT_BINARY_DIR}/lib")
endif()

#see https://stackoverflow.com/questions/10851247/how-to-activate-c-11-in-cmake
if (CMAKE_VERSION VERSION_LESS "3.1")
  if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
    set(CMAKE_CXX_FLAGS "--std=gnu++11 ${CMAKE_CXX_FLAGS}")
  endif()
else()
  set(CMAKE_CXX_STANDARD 11)
endif()

#set the source directory
file(GLOB SOURCES src/*.cpp)

add_subdirectory(py_shape)

#define sources and executable
add_executable(${PROJECT_NAME} ${SOURCES})

add_dependencies(${PROJECT_NAME} python_shape)

py_shape/CMakeLists.txt

#set file variables
file(GLOB SOURCE src/*.cpp)
file(GLOB HEADERS inc/*.hpp)

#build the library
add_library(python_shape MODULE ${SOURCE})

set_target_properties(python_shape PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/python")

#drop "lib" from the library name
set_target_properties(python_shape PROPERTIES PREFIX "")

if(WIN32)
  #set extension to ".pyd"
  set_target_properties(python_shape PROPERTIES SUFFIX ".pyd")
endif()

Now python_shape.pyd is created in python subdirectory.

What I have changed/removed:

  • Setting the ..._OUTPUT_DIRECTORY global variables in the child CMakeLists.txt is not necessary and/or won't work
  • Added LIBRARY_OUTPUT_DIRECTORY to overwrite the output directory for python_shape MODULE library target (see also e.g. Custom Directory for CMake Library Output)
  • Removed the "by config" settings, because I think it's a feature that multi-configuration make environments like Visual Studio put different configuration binaries into equally named sub-folders.
  • Added some if statements around -std=c++11. It has also only to be set once in the main CMakeLists.txt
  • You don't need to create the output directories "manually", they are created automatically by the make environments

For the reasoning why your first approach didn't work, see my comments above.

And I wouldn't recommend the use of file(GLOB ...) to collect source files (see e.g. Why is cmake file GLOB evil? or CMake/Ninja attempting to compile deleted `.cpp` file).

Alternatives

As with all languages/frameworks like CMake there is more then one way to do things.

E.g. you could also use POST_BUILD steps to copy your binaries to a common output directory:


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...