Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
629 views
in Technique[技术] by (71.8m points)

iphone - What's the difference between Quartz Core, Core Graphics and Quartz 2D?

I wonder if someone can distinguish precisely between these? For my understanding, Core Graphics is just a "Framework Package" which contains Quartz Core and Quartz 2D. But I'm not sure about if Quartz 2D actually is Quartz Core? Maybe someone can draw some lines there? What makes up the differences between these?

When looking at the documentation, I see Quartz Core is listing up all the Core Animation stuff only. So Quartz Core == Core Animation?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Quartz 2D is an API of the Core Graphics framework that implements drawing.
Quartz Core is a framework that includes APIs for animation and image processing.


Quartz frameworks and their APIs

CoreGraphics.framework

  • Quartz 2D API manages the graphic context and implements drawing.
  • Quartz Services API provides low level access to the window server. This includes display hardware, resolution, refresh rate, and others.

QuartzCore.framework

  • Core Animation: Objective-C API to do 2D animation.
  • Core Image: image and video processing (filters, warp, transitions).iOS 5

Quartz.frameworkOS X only

  • Image Kit: display and edit images.
  • PDF Kit: display and edit PDFs.
  • Quartz Composer: display Quartz Composer compositions.
  • QuickLookUI: preview media elements.

All three frameworks use OpenGL underneath because all drawing in iOS or OS X goes through OpenGL at some point. See the section Media Layer Frameworks of the Mac OS X Technology Overview for details.

Other "Quartz" technologies you may have heard of:

  • Quartz Extreme: GPU acceleration for Quartz Composer.
  • QuartzGL (aka "Quartz 2D Extreme"): GPU acceleration for Quartz 2D.

These are internal implementations of GPU rendering, not APIs. They decide whether to create the window buffer in the CPU and only use OpenGL to upload as a texture (the default) or to do the whole rendering using OpenGL, which not always improves performance. You can alternate between the two using the QuartzGLEnable Info.plist setting. For an explanation see John Siracusa review of Mac OS X 10.4 Tiger, pages 13 and 14.

“Quartz” and “Core” are marketing names sprinkled over frameworks and APIs in a random manner. If they wanted to create a confusing naming mess, they succeeded.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

1.4m articles

1.4m replys

5 comments

57.0k users

...