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.net - Unity 2.0: How to use Resolve with ResolverOverride?

I started doing more and more work with Unity. I notice that Resolver method takes a params argument ResolverOverride.

Can someone give me an example how I can use ResolverOverride or point me some other source where I can get more clues.

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As you have noticed this is a new (and really cool feature) of the Unity 2. This feature let you

  • pass parameters to constructor in the moment when you resolve the class. In unity 1 you can set only one value in the moment when you register type via new InjectionConstructor(...)

There is ParameterOverride : ResolverOverride

A ResolverOverride class that lets you override a named parameter passed to a constructor.

  • same for dependencies with DependencyOverride : ResolverOverride

A class that overrides the value injected whenever there is a dependency of the given type, regardless of where it appears in the object graph.

  • same for properties with PropertyOverride : ResolverOverride

A ResolverOverride that lets you override the value for a specified property.

Example

using System;
using Microsoft.Practices.Unity;

namespace ConsoleApplication1 {
    class Program {
        static void Main(string[] args) {

            var container = new UnityContainer();

            //ParameterOverride example

            container.RegisterType<IConcreteService, ConcreteService>(
                new InjectionConstructor(7) //Old way to pass value to constructor - not flexible. 
                                            //All resolved (without override which appears only in unity 2.0) classes will have val=7
                );

            var service0 = container.Resolve<IConcreteService>();
            Console.WriteLine(service0.Val); //prints 7

            var service = container.Resolve<IConcreteService>(new ParameterOverride("val", 3));
            Console.WriteLine(service.Val); // prints 3

            var service2 = container.Resolve<IConcreteService>(new ParameterOverride("val", 5));
            Console.WriteLine(service2.Val); // prints 5

            Console.ReadLine();

            //DependencyOverride example

            var b0 = container.Resolve<B>(new DependencyOverride<IConcreteService>(new ConcreteService(42)));
            Console.WriteLine(b0.Service.Val); //print 42
            Console.WriteLine(b0.Service1.Val); //print 42

            var b = container.Resolve<B>(new DependencyOverride<IConcreteService>(new ConcreteService(-42)));
            Console.WriteLine(b.Service.Val); // print -42
            Console.WriteLine(b.Service1.Val); // print -42

            Console.ReadLine();

            //PropertyOverride example 

            var b1 = container.Resolve<B>(new PropertyOverride("Service", new ConcreteService(42)), 
                new PropertyOverride("Service1", new ConcreteService(-42)));
            Console.WriteLine(b1.Service.Val); //print 42
            Console.WriteLine(b1.Service1.Val); //print -42

            Console.ReadLine();



        }
    }

    public interface IConcreteService {
        int Val { get; set; }
    }
    public class ConcreteService : IConcreteService {

        public int Val { get; set; }

        public ConcreteService(int val) {
            Val = val;
        }
    }

    public class B {
        [Dependency]
        public IConcreteService Service{ get; set; }

        [Dependency]
        public IConcreteService Service1 { get; set; }

    }
}

Have no idea why does Google keeps silent about that.

Quotes are from Unity source code xml docs.


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