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math - How to create a large (High Quality 300dpi) image from JSON / array of Data (width,height,x,y,angels) using PHP ImageMagic / Imagick

I created a design (270x470) with some pictures and text on Canvas using FabricJs then i export all pictures/text information in JSON format by fabricJS's canvas.toJSON() method And Now i need to Re-Draw that design on a High Quality (2790x4560) image in PHP using Imagick.

FabricJS Design

JSON dataArray for above design which contains all object's information like size,position,angle etc..

{
"width": "2790",
"height": "4560",
"json_data": {
    "objects": [{
            "type": "image",
            "originX": "left",
            "originY": "top",
            "left": "5",
            "top": "105",
            "width": "260",
            "height": "260",
            "scaleX": "1",
            "scaleY": "1",
            "angle": "0",
            "opacity": "1",
            "src": "http:\example.com/images/098f20be9fb7b66d00cb573acc771e99.JPG",
        }, {
            "type": "image",
            "originX": "left",
            "originY": "top",
            "left": "5",
            "top": "229.5",
            "width": "260",
            "height": "11",
            "scaleX": "1",
            "scaleY": "1",
            "angle": "0",
            "opacity": "1",
            "src": "http:\example.com/images/aeced466089d875a7c0dc2467d179e58.png",
        }, {
            "type": "image",
            "originX": "left",
            "originY": "top",
            "left": "51.07",
            "top": "135.58",
            "width": "260",
            "height": "11",
            "scaleX": "1",
            "scaleY": "1",
            "angle": "47.41",
            "opacity": "1",
            "src": "http:\example.com/images/910ce024d984b6419d708354bf3641a3.png",
        }, {
            "type": "image",
            "originX": "left",
            "originY": "top",
            "left": "139.71",
            "top": "104.97",
            "width": "260",
            "height": "11",
            "scaleX": "1",
            "scaleY": "1",
            "angle": "89.65",
            "opacity": "1",
            "src": "http:\example.com/images/88e096a82e5f8a503a71233addaff64c.png",
        }, {
            "type": "image",
            "originX": "left",
            "originY": "top",
            "left": "230.78",
            "top": "146.93",
            "width": "260",
            "height": "11",
            "scaleX": "1",
            "scaleY": "1",
            "angle": "134.98",
            "src": "http:\example.com/images/d2c0ec738c1fec827381cfeb600bd87d.png",
        }, {
            "type": "image",
            "originX": "left",
            "originY": "top",
            "left": "265.01",
            "top": "240.19",
            "width": "260",
            "height": "11",
            "scaleX": "1",
            "scaleY": "1",
            "angle": "179.86",
            "opacity": "1",
            "src": "http:\example.com/images/3f0bc771261860d917e0ad6d09cb2064.png",
        }],
    "background": "#FF00FF"
}}

And here my Code Snippet for generating High Quality Image in PHP using JSON dataArray

error_reporting(E_ALL | E_STRICT);

try {
  $id = $_GET['id']; // Design ID

  define('DS', DIRECTORY_SEPARATOR);

  $jsonDir = dirname(__FILE__) . DS . 'media' . DS . 'designs';
  $printData = json_decode(file_get_contents($jsonDir . DS . $id . '.json'));

  } catch (Exception $e) {
     echo $e->getMessage();
  }

try {
   $print = new Imagick();
   $print->setResolution(300, 300);
   $background = (empty($printData->json_data->background)) ? 'transparent' : $printData->json_data->background;
   $print->newImage($printData->width, $printData->height, new ImagickPixel($background));

   $print->setImageFormat('png32');
   $print->setImageUnits(imagick::RESOLUTION_PIXELSPERCENTIMETER);
} catch (Exception $e) {
   echo $e->getMessage();
}

// Re-Scaling each Image/Text for Larger Canvas/Image 
foreach ($printData->json_data->objects as $i => $object) {

   if ($object->type == 'image') {
        addImage($object, $print, $printData);
   } else {
        addText($object, $print, $printData);
   }
}


try {
   // Saving High Quality Image in (300 dpi)
   $fileDir = dirname(__FILE__) . DS . 'media' . DS . 'prints';

   if (!file_exists($fileDir) || !is_dir($fileDir)) {
       if (!mkdir($fileDir))
           die("Could not create directory: {$fileDir}
");
   }
   $saved = $print->writeimage($fileDir . DS . $id . '.png');
   header('Content-type: image/png');
   echo $print;
 } catch (Exception $e) {
      echo $e->getMessage();
 }

addImage();

function addImage($object, $print, $printData) {

    try {
        $widthScale = ($printData->width / 270);
        $heightScale = ($printData->height / 470);
        $fileDir = dirname(__FILE__) . DS . 'media' . DS . 'original' . DS;
        $src = new Imagick($fileDir . basename($object->src));

        $size = $src->getImageGeometry();

        $resizeWidth = ($object->width * $object->scaleX) * $widthScale;
        $resizeHeight = ($object->height * $object->scaleY) * $heightScale;
        $src->resizeImage($resizeWidth, $resizeHeight, Imagick::FILTER_LANCZOS, 1);
        $sizeAfterResize = $src->getImageGeometry();

        $src->rotateImage(new ImagickPixel('none'), $object->angle);
        $sizeAfterRotate = $src->getImageGeometry();


        if (!$object->angle) {
            $left = $object->left * $widthScale;
            $top = $object->top * $heightScale;
        } else {

            switch ($object->angle) {
                case $object->angle > 315:
                    $left = ($object->left * $widthScale);
                    $top = ($object->top * $heightScale);
                    break;
                case $object->angle > 270:
                    $left = ($object->left * $widthScale);
                    $top = ($object->top * $heightScale);

                    break;
                case $object->angle > 225:
                    $left = ($object->left * $widthScale);
                    $top = ($object->top * $heightScale);
                    break;
                case $object->angle > 180:
                    $left = ($object->left * $widthScale);
                    $top = ($object->top * $heightScale);
                    break;
                case $object->angle > 135:
                    $left = ($object->left * $widthScale);
                    $top = ($object->top * $heightScale);
                    break;
                case $object->angle > 90:
                    $left = ($object->left * $heightScale) - ($sizeAfterRotate['width'] / 2);
                    $top = ($object->top * $heightScale) - ($sizeAfterRotate['width'] / 2);
                    break;
                case $object->angle > 45:
                    $left = ($object->left * $widthScale) - $size['height'] * $widthScale;
                    $top = ($object->top * $heightScale) - $size['height'] * $heightScale;
                    break;

                default:
                    $left = $object->left * $widthScale;
                    $top = $object->top * $heightScale;

                    break;
            }
        }

        $print->compositeImage($src, Imagick::COMPOSITE_DEFAULT, $left, $top);
    } catch (Exception $e) {
        echo $e->getMessage();
    }
}

My Output results (90%) is there with above solution, but as we can see some image (blue number line) doesn't place at exact position which should look like first design image

Imagick Design

Basically what i am trying to do is, " Inside a Loop calling an addImage Method for scale - rotate - position each image on Print Image(300DPi)

i am not sure what i am missing to get exact offset (new x,y coordinates/position/Left-Top ) after Rotation for an image in Imagick or i am Rotating object after Scale then compose

or May be A Math Formula like Math.PI :)

Question is: How Can i Calculate New offset/Position according to Rotation Degree/Angle after Scale ?

I hope posted snippet are useful for everyone.

See Question&Answers more detail:os

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1 Reply

0 votes
by (71.8m points)

This is not a complete answer, but you are going about this completely wrong.

Fabric.js already has a way of saving a canvas to SVG format with the canvas.toSVG() function. Imagick can open SVG files and convert them to PNG at any quality you want.

There will be an issue when trying to include the bitmaps that are included in the image e.g.

"src": "http:\example.com/images/3f0bc771261860d917e0ad6d09cb2064.png",

I would strongly recommend downloading these yourself on the server, rather than allowing Imagick to download them. Not only will that give you better control over any errors that may occur, but also limits some security risks. Allowing people to download arbitrary data from within your server and then having that data used by a library that has had many bugs with memory access is not a good idea.

The general way to do this would be to replace the src of the image with a reference to a local file name either before fabric.js creates the SVG or you could do it even more hackily after it's been converted - and when you do this replacement generate a list of files that need to be downloaded from a remote server.

The actual implementation details are left as an exercise for OP.

btw there is a reasonable chance someone has already done this....have you searched packagist/github thoroughly?


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