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javascript - How can we send messages main process to renderer process in Electron

I'm playing with electron for the first time. Trying to create a text editor

In render I'm sending a message to indicated the content has changed and needs saving:

document.getElementById('content').onkeyup = e => {
  ipcRenderer.send('SAVE_NEEDED', {
    content: e.target.innerHTML,
    fileDir
  })
}

Then ipcMain receives it no problem. On the menu I have this:

{
  label: 'Save',
  click: _ => {
     saveFile(message)
     // trying:
     // ipcMain.send('SAVED', 'File Saved')
     },
     accelerator: 'cmd+S', // shortcut
}

So that the user knows the files has have. But that doesn't seem to work. Is there any other way to do this? I would have thought "save" would be a pre-created role (sort of)

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To send a message back to the renderer you would use:

win.webContents.send('asynchronous-message', {'SAVED': 'File Saved'});

And receive it like this:

ipcRenderer.on('asynchronous-message', function (evt, message) {
    console.log(message); // Returns: {'SAVED': 'File Saved'}
});

Where asynchronous-message is simply the channel you're sending it to. It can literally be anything.

webContents.send Docs


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