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c# - .NET Deserialisation with OnDeserializing and OnDeserialized

I use a simple class that is serializable. It has a constructor for the deserialization:

protected MyClass(SerializationInfo info, StreamingContext context)

and a GetObjectData method for serialisation. It works fine.

Now I added two methods to monitor the deserialisation:

        [OnDeserializing()]
    internal void OnDeserializingMethod(StreamingContext context)
    {
        System.Diagnostics.Trace.WriteLine("OnDeserializingMethod: " + this.GetType().ToString());
    }

    [OnDeserialized()]
    internal void OnDeserializedMethod(StreamingContext context)
    {
        System.Diagnostics.Trace.WriteLine("OnDeserializedMethod: " + this.GetType().ToString());
    }

and was wondering in which order these methods are beeing called. Now both methods get called before the constructor gets called. How is that possible, and why isn't the "OnDeserialized" method called after the (deserialization-) constructor has been called? And how can a (non-static) method be called before any constructor has been executed? (I am using a BinaryFormatter)

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Now both methods get called before the constructor gets called

No, the order is:

  • OnDeserializingMethod
  • .ctor
  • OnDeserializedMethod

And how can a (non-static) method be called before any constructor has been executed?

Because it cheats and lies; it doesn't create the object with the constructor; no - really. It uses FormatterServices.GetUninitializedObject to allocate vanilla empty space. And then if there is a custom deserialization constructor it invokes the constructor over the top of that object. Nasty. Like this, basically:

var obj = FormatterServices.GetUninitializedObject(typeof(MyClass));
var ctor = obj.GetType().GetConstructor(
    BindingFlags.Instance | BindingFlags.Public| BindingFlags.NonPublic,
    null,
    new[] { typeof(SerializationInfo), typeof(StreamingContext) },
    null);
ctor.Invoke(obj, new object[2]);

IMO they probably should have made this a second method on the ISerializable interface, but for whatever reason: they didn't. A shame really: that would have made it more honest, and avoided people needing to remember to implement the custom constructor.

Example output:

.ctor: MyClass
> serializing
OnSerializingMethod: MyClass
GetObjectData: MyClass
OnSerializedMethod: MyClass
< serializing
> deserializing
OnDeserializingMethod: MyClass
.ctor: MyClass
OnDeserializedMethod: MyClass
< deserializing

Example code:

using System;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
[Serializable]
class MyClass : ISerializable
{
    public MyClass() { Trace(); }
    protected MyClass(SerializationInfo info, StreamingContext context) { Trace(); }
    public void GetObjectData(SerializationInfo info, StreamingContext context) { Trace(); }
    void Trace([CallerMemberName] string caller = null)
    {
        System.Console.WriteLine("{0}: {1}", caller, GetType().Name);
    }
    [OnDeserializing()]
    internal void OnDeserializingMethod(StreamingContext context) { Trace(); }

    [OnDeserialized()]
    internal void OnDeserializedMethod(StreamingContext context) { Trace(); }

    [OnSerializing()]
    internal void OnSerializingMethod(StreamingContext context) { Trace(); }

    [OnSerialized()]
    internal void OnSerializedMethod(StreamingContext context) { Trace(); }

    static void Main()
    {
        using (var ms = new MemoryStream())
        {
            var orig = new MyClass();
            var ser = new BinaryFormatter();
            System.Console.WriteLine("> serializing");
            ser.Serialize(ms, orig);
            System.Console.WriteLine("< serializing");
            ms.Position = 0;
            System.Console.WriteLine("> deserializing");
            ser.Deserialize(ms);
            System.Console.WriteLine("< deserializing");
        }
    }
}

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