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c# - How to avoid using Enums?

Until asking a question on here I never considered (enums) to be a "bad thing." For those out there that consider them not to be best practice, what are some approachs/patterns for avoiding their use in code?

Edit:

public Enum SomeStatus
 Approved = 1
 Denied = 2
 Pending =3
end Enum
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The problem with enums is described in Fowler's Refactoring, where it is considered a code smell. It has nothing to do with type safety, but rather that it forces you to sprinkle switch statements all over your code, thus violating the DRY Principle.

The State pattern is a better model of the same structure because it lets you implement and vary the logic related to the same state in the same class. This also increases cohesion and lessens class coupling.


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