Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
520 views
in Technique[技术] by (71.8m points)

objective c - Using CGContext to display a sprite sheet iPhone

So I have a spritesheet in png format, and have already worked out the coordinates for what I want to display. I'm trying to create a method that will return a UIImage when passed the location information on the spritesheet. I'm just not sure how to use the CGContext stuff along with the the coordinates to return an UIImage.

I was looking to CGContextClipToRect because I think that is the way to do it, but I just can't seem to get it to work.

Something like this

CGSize size = CGSizeMake(xSize, ySize);
UIGraphicsBeginImageContext(size);
//CGContextClipToRect(spriteSheet.size, imageRect);
[spriteSheet drawAtPoint:CGPointMake(xPos, yPos)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;

returns only what is in the size Context. I need to be able to "move" this size window around the spritesheet if that makes sense.

Any help would be appreciated.

Thanks, Mike

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

I think the call you want to use is CGImageCreateWithImageInRect

newImage = [UIImage imageWithCGImage:CGImageCreateWithImageInRect( [spriteSheet CGImage] , imageRect )];

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...