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multithreading - C#'s lock() in Managed C++

Does managed C++ have an equivalent to C#'s lock() and VB's SyncLock? If so, how do I use it?

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C++/CLI does have a lock class. All you need to do is declare a lock variable using stack-based semantics, and it will safely exit the monitor when its destructor is called, e.g.:

#include <msclrlock.h>
{    
    msclr::lock l(m_lock);

    // Do work

} //destructor of lock is called (exits monitor).  

m_lock declaration depends on whether you are synchronising access to an instance or static member.

To protect instance members, use this:

Object^ m_lock = gcnew Object(); // Each class instance has a private lock - 
                                 // protects instance members.

To protect static members, use this:

static Object^ m_lock = gcnew Object(); // Type has a private lock -
                                        // protects static members.

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