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ios - Hold NSOperationQueue until previous operation completes

I want to perform few operations and need to start the next operation only upon completion of the previous one. The operation I'm adding will send async call to the server and receive data. I want to start the next operation only after the first call to the server finish receiving data from the server. How to do that?

{.... 
     PhotoDownloader *pd = [[PhotoDownloader alloc] init];
     [GetGlobalOperationQueue addOperation:pd]; 
}

Inside the PhotoDownloader I will allocate the required parameters and call a Global function which handles all the request

[GlobalCommunicationUtil sendServerReq:reqObj withResponseHandler:self];

Inside the sendServerReq method I will construct the URL request and send it to the server and this call is a "sendAsynchronousRequest" call. The PhotoDownloader will have the CommunicationUtil's delegate methods.

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There are two parts to this question:

  1. You asked:

    How do I make one operation not start until the previous operation finishes?

    To do this, you could, theoretically, simply make a serial queue (which is fine if you want to make all operations wait until the prior one finishes). With an NSOperationQueue, you achieve that simply by setting maxConcurrentOperationCount to 1.

    Or, a little more flexible, you could establish dependencies between operations where dependencies are needed, but otherwise enjoy concurrency. For example, if you wanted to make two network requests dependent upon the completion of a third, you could do something like:

    NSOperationQueue *queue = [[NSOperationQueue alloc] init];
    queue.maxConcurrentOperationCount = 4;   // generally with network requests, you don't want to exceed 4 or 5 concurrent operations;
                                             // it doesn't matter too much here, since there are only 3 operations, but don't
                                             // try to run more than 4 or 5 network requests at the same time
    
    NSOperation *operation1 = [[NetworkOperation alloc] initWithRequest:request1 completionHandler:^(NSData *data, NSError *error) {
        [self doSomethingWithData:data fromRequest:request1 error:error];
    }];
    
    NSOperation *operation2 = [[NetworkOperation alloc] initWithRequest:request2 completionHandler:^(NSData *data, NSError *error) {
        [self doSomethingWithData:data fromRequest:request2 error:error];
    }];
    
    NSOperation *operation3 = [[NetworkOperation alloc] initWithRequest:request3 completionHandler:^(NSData *data, NSError *error) {
        [self doSomethingWithData:data fromRequest:request3 error:error];
    }];
    
    [operation2 addDependency:operation1];   // don't start operation2 or 3 until operation1 is done
    [operation3 addDependency:operation1];
    
    [queue addOperation:operation1];         // now add all three to the queue
    [queue addOperation:operation2];
    [queue addOperation:operation3];
    
  2. You asked:

    How do I ensure that an operation will not complete until the asynchronous network request it issued has finished as well?

    Again, there are different approaches here. Sometimes you can avail yourself with semaphores to make asynchronous process synchronous. But, much better is to use a concurrent NSOperation subclass.

    An "asynchronous" NSOperation is simply one that will not complete until it issues a isFinished notification (thereby allowing any asynchronous tasks it initiates to finish). And an NSOperation class specifies itself as an asynchronous operation simply by returning YES in its isAsynchronous implementation. Thus, an abstract class implementation of an asynchronous operation might look like:

    //  AsynchronousOperation.h
    
    @import Foundation;
    
    @interface AsynchronousOperation : NSOperation
    
    /**
     Complete the asynchronous operation.
    
     If you create an asynchronous operation, you _must_ call this for all paths of execution
     or else the operation will not terminate (and dependent operations and/or available 
     concurrent threads for the operation queue (`maxConcurrentOperationCount`) will be blocked.
     */
    - (void)completeOperation;
    
    @end
    

    and

    //
    //  AsynchronousOperation.m
    //
    
    #import "AsynchronousOperation.h"
    
    @interface AsynchronousOperation ()
    
    @property (getter = isFinished, readwrite)  BOOL finished;
    @property (getter = isExecuting, readwrite) BOOL executing;
    
    @end
    
    @implementation AsynchronousOperation
    
    @synthesize finished  = _finished;
    @synthesize executing = _executing;
    
    - (instancetype)init {
        self = [super init];
        if (self) {
            _finished  = NO;
            _executing = NO;
        }
        return self;
    }
    
    - (void)start {
        if (self.isCancelled) {
            if (!self.isFinished) self.finished = YES;
            return;
        }
    
        self.executing = YES;
    
        [self main];
    }
    
    - (void)completeOperation {
        if (self.isExecuting) self.executing = NO;
        if (!self.isFinished) self.finished  = YES;
    }
    
    #pragma mark - NSOperation methods
    
    - (BOOL)isAsynchronous {
        return YES;
    }
    
    - (BOOL)isExecuting {
        @synchronized(self) { return _executing; }
    }
    
    - (BOOL)isFinished {
        @synchronized(self) { return _finished; }
    }
    
    - (void)setExecuting:(BOOL)executing {
        [self willChangeValueForKey:@"isExecuting"];
        @synchronized(self) { _executing = executing; }
        [self didChangeValueForKey:@"isExecuting"];
    }
    
    - (void)setFinished:(BOOL)finished {
        [self willChangeValueForKey:@"isFinished"];
        @synchronized(self) { _finished = finished; }
        [self didChangeValueForKey:@"isFinished"];
    }
    
    @end
    

    Now that we have that abstract, asynchronous NSOperation subclass, we can use it in our concrete NetworkOperation class:

    #import "AsynchronousOperation.h"
    
    NS_ASSUME_NONNULL_BEGIN
    
    typedef void(^NetworkOperationCompletionBlock)(NSData * _Nullable data, NSError * _Nullable error);
    
    @interface NetworkOperation : AsynchronousOperation
    
    @property (nullable, nonatomic, copy) NetworkOperationCompletionBlock networkOperationCompletionBlock;
    @property (nonatomic, copy) NSURLRequest *request;
    
    - (instancetype)initWithRequest:(NSURLRequest *)request completionHandler:(NetworkOperationCompletionBlock)completionHandler;
    
    @end
    
    NS_ASSUME_NONNULL_END
    

    and

    //  NetworkOperation.m
    
    #import "NetworkOperation.h"
    
    @interface NetworkOperation ()
    
    @property (nonatomic, weak) NSURLSessionTask *task;
    
    @end
    
    
    @implementation NetworkOperation
    
    - (instancetype)initWithRequest:(NSURLRequest *)request completionHandler:(NetworkOperationCompletionBlock)completionHandler {
        self = [self init];
    
        if (self) {
            self.request = request;
            self.networkOperationCompletionBlock = completionHandler;
        }
    
        return self;
    }
    
    - (void)main {
        NSURLSession *session = [NSURLSession sharedSession];
    
        NSURLSessionTask *task = [session dataTaskWithRequest:self.request completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
            if (self.networkOperationCompletionBlock) {
                self.networkOperationCompletionBlock(data, error);
                self.networkOperationCompletionBlock = nil;
            }
    
            [self completeOperation];
        }];
    
        [task resume];
    
        self.task = task;
    }
    
    - (void)cancel {
        [super cancel];
    
        [self.task cancel];
    }
    
    @end
    

    Now, in this example, I'm using block-based implementation of these asynchronous network requests, but the idea works equally well in delegate-based connections/sessions, too. (The only hassle is that NSURLSession specifies its task-related delegate methods to be part of the session, not the network task.)

    Clearly the implementation of your own NetworkOperation class may differ wildly (use delegate patterns or completion block patterns, etc.), but hopefully this illustrates the idea of a concurrent operation. For more information, see the Operation Queues chapter of the Concurrency Programming Guide, notably the section titled "Configuring Operations for Concurrent Execution".


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