• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

iluwatar/java-design-patterns: Design patterns implemented in Java

原作者: [db:作者] 来自: 网络 收藏 邀请

开源软件名称:

iluwatar/java-design-patterns

开源软件地址:

https://github.com/iluwatar/java-design-patterns

开源编程语言:

Java 99.1%

开源软件介绍:

Design patterns implemented in Java

Java CI License MIT Lines of Code Coverage Join the chat at https://gitter.im/iluwatar/java-design-patterns

All Contributors


Read in different language : zh, ko, fr, tr, ar, es, pt, id, ru, de, ja


Introduction

Design patterns are the best, formalized practices a programmer can use to solve common problems when designing an application or system.

Design patterns can speed up the development process by providing tested, proven development paradigms.

Reusing design patterns help prevent subtle issues that cause major problems, and it also improves code readability for coders and architects who are familiar with the patterns.

Getting started

This site showcases Java Design Patterns. The solutions have been developed by experienced programmers and architects from the open-source community. The patterns can be browsed by their high-level descriptions or by looking at their source code. The source code examples are well commented and can be thought of as programming tutorials on how to implement a specific pattern. We use the most popular battle-proven open-source Java technologies.

Before you dive into the material, you should be familiar with various Software Design Principles.

All designs should be as simple as possible. You should start with KISS, YAGNI, and Do The Simplest Thing That Could Possibly Work principles. Complexity and patterns should only be introduced when they are needed for practical extensibility.

Once you are familiar with these concepts you can start drilling down into the available design patterns by any of the following approaches

  • Search for a specific pattern by name. Can't find one? Please report a new pattern here.
  • Using tags such as Performance, Gang of Four or Data access.
  • Using pattern categories, Creational, Behavioral, and others.

Hopefully, you find the object-oriented solutions presented on this site useful in your architectures and have as much fun learning them as we had while developing them.

How to contribute

If you are willing to contribute to the project you will find the relevant information in our developer wiki. We will help you and answer your questions in the Gitter chatroom.

License

This project is licensed under the terms of the MIT license.

Contributors


Ilkka Seppälä


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap