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alexpiezo/WebRTC: Universal WebRTC XCFramework for iOS/macOS

原作者: [db:作者] 来自: 网络 收藏 邀请

开源软件名称(OpenSource Name):

alexpiezo/WebRTC

开源软件地址(OpenSource Url):

https://github.com/alexpiezo/WebRTC

开源编程语言(OpenSource Language):

Shell 92.6%

开源软件介绍(OpenSource Introduction):

WebRTC Universal Binary

This is WebRTC framework in XCFramework format for iOS and macOS.

Google provides the official builds for iOS, if all you need is iOS build, get it from Google:

Installation

Manual

Download the XCFramework at Release and drag it into your Xcode project.

Swift Package Manager

Requires Swift 5.3 / Xcode 12+.

Add WebRTC repository https://github.com/alexpiezo/WebRTC.git via Swift Package Manager

Alternatively, to integrate via a Package.swift manifest instead of Xcode, you can add WebRTC to your dependencies array of your package with

dependencies: [
    .package(url: "https://github.com/alexpiezo/WebRTC.git", .upToNextMajor(from: "1.1.31567"))
]

Then add a new run script phase script to your app’s target

find "${CODESIGNING_FOLDER_PATH}" -name '*.framework' -print0 | while read -d $'\0' framework 
do 
    codesign --force --deep --sign "${EXPANDED_CODE_SIGN_IDENTITY}" --preserve-metadata=identifier,entitlements --timestamp=none "${framework}" 
done

Building your own manually

Download webrtc

git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
export PATH=$PATH:/path/to/depot_tools

fetch --nohooks webrtc_ios

git branch -r
git checkout branch-heads/BRANCH

gclient sync

Generate iOS and macOS targets

gn gen ../out/mac_x64 --args='target_os="mac" target_cpu="x64" is_component_build=false is_debug=false rtc_libvpx_build_vp9=false enable_stripping=true rtc_enable_protobuf=false'

gn gen ../out/ios_arm64 --args='target_os="ios" target_cpu="arm64" is_component_build=false use_xcode_clang=true is_debug=false  ios_deployment_target="10.0" rtc_libvpx_build_vp9=false use_goma=false ios_enable_code_signing=false enable_stripping=true rtc_enable_protobuf=false enable_ios_bitcode=false treat_warnings_as_errors=false'

gn gen ../out/ios_x64 --args='target_os="ios" target_cpu="x64" is_component_build=false use_xcode_clang=true is_debug=true ios_deployment_target="10.0" rtc_libvpx_build_vp9=false use_goma=false ios_enable_code_signing=false enable_stripping=true rtc_enable_protobuf=false enable_ios_bitcode=false treat_warnings_as_errors=false'

Build the targets

ninja -C out/mac_x64 sdk:mac_framework_objc
ninja -C out/ios_arm64 sdk:framework_objc
ninja -C out/ios_x64 sdk:framework_objc

Generate XCFramework

xcodebuild -create-xcframework \
	-framework out/ios_arm64/WebRTC.framework \
	-framework out/ios_x64/WebRTC.framework \
	-framework out/mac_x64/WebRTC.framework \
	-output out/WebRTC.xcframework




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