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lua - adding ULX function to a script

I need some help adding a Player:SetUserGroup to a separate script. Currently what I'm trying to do is once a "Test" is complete said user is to be whitelisted to a ulx group.

This is what it looks like so far. Any help would be greatly appreciated!!!

net.Receive("Player:SetUserGroup"), function(len, ply) 
if not IsValid(ply) or not ply:IsPlayer() then return end
if ply.ADLTable["GoodResponse"] >= (ADLTableCount*ADL.CompletePourcent)/100 then
Player:SetUserGroup( clonetrooper )

end
    end )
question from:https://stackoverflow.com/questions/65850301/adding-ulx-function-to-a-script

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First, you need to fix a few things: 1, net library uses callback as second argument, so the ) should only be at the end of the block. And indentation is important...

net.Receive("Player:SetUserGroup", function(len, ply) 
    if not IsValid(ply) or not ply:IsPlayer() then return end
    
    if ply.ADLTable["GoodResponse"] >= (ADLTableCount*ADL.CompletePourcent)/100 then
        Player:SetUserGroup( clonetrooper )
    end
end )

Second: what is the content of the ADLTable attached to the player? Third: You should use ULIB (ulx uses it) to add users to usergroups.

ucl.addUser(    ply:SteamID64(),
nil,
nil,
"clonetrooper",
false)

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