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Thanks all for your reply but i got the solution from Mark Heath NAudio. Here's the sample
Hope it helps
public static class WavFileUtils
{
public static void TrimWavFile(string inPath, string outPath, TimeSpan cutFromStart, TimeSpan cutFromEnd)
{
using (WaveFileReader reader = new WaveFileReader(inPath))
{
using (WaveFileWriter writer = new WaveFileWriter(outPath, reader.WaveFormat))
{
int bytesPerMillisecond = reader.WaveFormat.AverageBytesPerSecond / 1000;
int startPos = (int)cutFromStart.TotalMilliseconds * bytesPerMillisecond;
startPos = startPos - startPos % reader.WaveFormat.BlockAlign;
int endBytes = (int)cutFromEnd.TotalMilliseconds * bytesPerMillisecond;
endBytes = endBytes - endBytes % reader.WaveFormat.BlockAlign;
int endPos = (int)reader.Length - endBytes;
TrimWavFile(reader, writer, startPos, endPos);
}
}
}
private static void TrimWavFile(WaveFileReader reader, WaveFileWriter writer, int startPos, int endPos)
{
reader.Position = startPos;
byte[] buffer = new byte[1024];
while (reader.Position < endPos)
{
int bytesRequired = (int)(endPos - reader.Position);
if (bytesRequired > 0)
{
int bytesToRead = Math.Min(bytesRequired, buffer.Length);
int bytesRead = reader.Read(buffer, 0, bytesToRead);
if (bytesRead > 0)
{
writer.WriteData(buffer, 0, bytesRead);
}
}
}
}
}